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:video_game: :pencil: A list of Game Development resources to make magic happen.
GitHub stars and default-branch commits for ellisonleao/magictools.
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Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Desktop/Android/HTML5/iOS Java game development framework
A retro game engine for Python
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
State Management and Multiplayer Networking for Turn-Based Games
A Flutter based game engine.
Java / JavaFX / Kotlin Game Library (Engine)
Cross-platform game engine in Rust.
3D C++ Game Engine - yet another open source game engine
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP), WebAssembly and Mobile games. (a fork of Cocos2d-x-4.0)
2D Game Engine with Lua Scripting made on top of SFML !
A small C# game framework
Planimeter Game Engine 2D - LÖVE-based game engine for Lua
Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
High-performance Vulkan driver with automated resource management and execution
Easy to use cross-platform 2D game library for C++
A C99 Cross Platform 2D Game Library
C++, SDL 2 and SFML game engine that allows to create games on Nintendo Switch, Web (HTML 5), Mobile and PC.
Tiny and easy to use ECS (Entity Component System) library for game programming
A custom Blender-to-Godot addon that makes level and gameplay creation as easy as a few clicks!
A free cross-platform game engine focusing on fast prototyping and having fun with Luau scripting