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:video_game: :pencil: A list of Game Development resources to make magic happen.
GitHub stars and default-branch commits for ellisonleao/magictools.
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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A single-header ANSI C immediate mode cross-platform GUI library
Quake III Arena GPL Source Release
Quake GPL Source Release
Official NetHack Git Repository
Quake 2 GPL Source Release
A lightweight single-header cross-platform library for general windowing
Automatically exported from code.google.com/p/micropolis
modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)
A C99 Cross Platform 2D Game Library
C++, SDL 2 and SFML game engine that allows to create games on Nintendo Switch, Web (HTML 5), Mobile and PC.
Framework for making 2D games with chunky pixels in Lua
Legend of Elya — N64 game with a real 819K-parameter transformer running on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 60 tok/s. Built with libdragon SDK.
A free and open source sprite sheet creator
A flexible and powerful game making library