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:video_game: :pencil: A list of Game Development resources to make magic happen.
GitHub stars and default-branch commits for ellisonleao/magictools.
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graphic library for games and multimedia, for python language on PC-like hardware
modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)
Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
iio Engine: A JavaScript game engine for HTML5 Canvas
A free and open 3D game engine written in D.
C# behaviour tree library with a fluent API
A multi-platform 2D game library for Go.
Digital Elevation model library in C#. 3D terrain models, line/point Elevations, intervisibility reports
High-performance Vulkan driver with automated resource management and execution
Easy to use cross-platform 2D game library for C++
A C99 Cross Platform 2D Game Library
No description.
High efficient and fast 2D bin packing tool
C++, SDL 2 and SFML game engine that allows to create games on Nintendo Switch, Web (HTML 5), Mobile and PC.
Tiny and easy to use ECS (Entity Component System) library for game programming
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
Framework for making 2D games with chunky pixels in Lua
A custom Blender-to-Godot addon that makes level and gameplay creation as easy as a few clicks!
A free cross-platform game engine focusing on fast prototyping and having fun with Luau scripting
Create HTML canvas graphics without writing code. Just draw with your pointer on the HTML canvas, then get the code to render it.
Legend of Elya — N64 game with a real 819K-parameter transformer running on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 60 tok/s. Built with libdragon SDK.
Advanced physics engine library based on Chipmunk in C#
A TypeScript/JavaScript wrapper for the Steamworks SDK using Koffi FFI, designed for Node.js and Electron applications with Steamworks SDK integration.
A free and open source sprite sheet creator
A cross-platform, realtime physics engine for all .NET apps.
A flexible and powerful game making library
Juno is a simple and lightweight 2D game framework written in TypeScript for making tiny pixel style HTML5 Games
A game engine for the web using TypeScript.
A graphics and input wrapper library for C++
A cross-platform unit testing tool for MOS 6502 assembly
CLI tilesheet splitter in Py3
A native voxel editor for macOS, Windows, and Linux. Open, create, sculpt, and paint voxel scenes in a fast GPU-accelerated viewport.