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Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.
Iced integration for Bevy
TrenchBroom integration, .map, and .bsp loading for Bevy
Immediate mode UI library for Bevy, simple and extensible.
Bevy UI styling using CSS
A sprouting integration of the Firewheel audio engine
A save/load framework for Bevy game engine.
A simple and incomplete SVG drawer for the Bevy engine.
Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives
A creative tool engine
2D particle system with custom material traits. Works well in wasm webgl2 and mobile
Bevy plugin for a simple single-line text input widget.
A Bevy plugin for easily animating 2D and 3D sprites
A Bevy helper to easily manage resources that need to persist across game sessions.
Hierachical Pathfinding for Bevy
Behaviour trees for bevy, with on-demand entity spawning for task nodes.
A minimalist starter for bevy and rust
Simple stupid noise primitives for WGSL and Rust (glam/bevy types)
A camera controller for editors and CAD
A third person camera crate written for Bevy.
A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.
A 3D sandbox for simulating planetary orbits made with Bevy
Data-driven content generation for Bevy
material ui library for bevy ui
Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, and Doppler effects.
A simple, configurable, blazingly fast noise library built for and with Bevy.
Bevy Inspector Visual Studio Code Extension
A Typing Tower Defense Game for learning Japanese
Wavefront OBJ mesh asset loader plugin for the Bevy engine.
Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.