vleue/vleue_navigator
Pathfinding on NavMeshes for Bevy
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Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.
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Latest capture 2026-07-06 10:52
1 capture since 2026-07-06
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Frameworks, package managers, ecosystems, and dependency manifests found during catalog scans.
Scanned 2026-07-06 10:52
Cargo.toml
rust ecosystem,
45 dependencies
Cargo.lock
rust ecosystem,
650 dependencies
examples/Cargo.toml
rust ecosystem,
5 dependencies
crates/avian_rerecast/Cargo.toml
rust ecosystem,
6 dependencies
crates/bevy_rerecast/Cargo.toml
rust ecosystem,
6 dependencies
crates/bevy_rerecast_core/Cargo.toml
rust ecosystem,
24 dependencies
crates/bevy_rerecast_editor/Cargo.toml
rust ecosystem,
10 dependencies
crates/bevy_rerecast_editor_integration/Cargo.toml
rust ecosystem,
27 dependencies
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Pathfinding on NavMeshes for Bevy
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
Hierachical Pathfinding for Bevy
TrenchBroom integration, .map, and .bsp loading for Bevy
A refreshingly simple data-driven game engine built in Rust
Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.