Noxmore/bevy_trenchbroom
TrenchBroom integration, .map, and .bsp loading for Bevy
Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.
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Latest capture 2026-07-26 03:08
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3 observed captures since 2026-06-23. Charts use measured snapshots only.
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TrenchBroom integration, .map, and .bsp loading for Bevy
A refreshingly simple data-driven game engine built in Rust
🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.
Bevy UI styling using CSS
Use sprites in a 3d bevy scene.
Helpers for working with 2D tilemaps created with the Tiled map editor