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Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.
Immediate mode UI library for Bevy, simple and extensible.
TrenchBroom integration, .map, and .bsp loading for Bevy
Iced integration for Bevy
A sprouting integration of the Firewheel audio engine
A save/load framework for Bevy game engine.
Bevy UI styling using CSS
A simple and incomplete SVG drawer for the Bevy engine.
A creative tool engine
Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives
2D particle system with custom material traits. Works well in wasm webgl2 and mobile
Bevy plugin for a simple single-line text input widget.
Hierachical Pathfinding for Bevy
A minimalist starter for bevy and rust
A Bevy plugin for easily animating 2D and 3D sprites
Behaviour trees for bevy, with on-demand entity spawning for task nodes.
A Bevy helper to easily manage resources that need to persist across game sessions.
Simple stupid noise primitives for WGSL and Rust (glam/bevy types)
A camera controller for editors and CAD
A third person camera crate written for Bevy.
A 3D sandbox for simulating planetary orbits made with Bevy
A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.
Data-driven content generation for Bevy
A simple, configurable, blazingly fast noise library built for and with Bevy.
material ui library for bevy ui
Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, and Doppler effects.
Bevy Inspector Visual Studio Code Extension
A Typing Tower Defense Game for learning Japanese
Wavefront OBJ mesh asset loader plugin for the Bevy engine.
Allows you to use coroutine in Bevy