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A save/load framework for Bevy game engine.
Bevy UI styling using CSS
A simple and incomplete SVG drawer for the Bevy engine.
A creative tool engine
Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives
A simple tutorial for the Bevy engine
2D particle system with custom material traits. Works well in wasm webgl2 and mobile
Bevy plugin for a simple single-line text input widget.
Hierachical Pathfinding for Bevy
A minimalist starter for bevy and rust
A Bevy plugin for easily animating 2D and 3D sprites
Behaviour trees for bevy, with on-demand entity spawning for task nodes.
A Bevy helper to easily manage resources that need to persist across game sessions.
Simple stupid noise primitives for WGSL and Rust (glam/bevy types)
A camera controller for editors and CAD
A third person camera crate written for Bevy.
A 3D sandbox for simulating planetary orbits made with Bevy
A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.
Data-driven content generation for Bevy
A simple, configurable, blazingly fast noise library built for and with Bevy.
material ui library for bevy ui
Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, and Doppler effects.
Bevy Inspector Visual Studio Code Extension
A Typing Tower Defense Game for learning Japanese
Wavefront OBJ mesh asset loader plugin for the Bevy engine.
Allows you to use coroutine in Bevy
Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.
🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.
A Minecraft-inspired Bevy game
Transform interpolation for fixed timesteps for the Bevy game engine.