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A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
3D Extension Library for raylib
Grammar of Graphics for Kotlin
Framepacing and framelimiting for Bevy
A platform for computing and creating applications.
Linear algebra library for games and real-time graphics.
Universal graphical hook for Windows apps.
A small anti-aliased hardware-accelerated vector graphics library
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
Application framework based on OpenGL ES 2.0. Runs on desktop machines, Android phones and the web
Introductory guide to the art and science of data visualisation. Insights, advice, and examples (with code) to make data outputs more readable, accessible, and impactful.
Follow the Learn-OpenGL book using Zig
2D particle system with custom material traits. Works well in wasm webgl2 and mobile
Pubg Mobile Emulator Gameloop Memory Hacking C++ Source Code. Ex: Name, Cords, Bones, Weapons, Items, Box, Drop, Aimbot etc.
Experimental 3D rendering engine
Toying with vulkan and zig
A Rust port of the Earcut polygon triangulation library
Convert graphics for GameBoy Color development and adjust palette on real hardware to achieve best results.