gb-archive/gb-convert
Gameboy tile conversion and map editor tool
Repository profile
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
Repository updates
Get generated Optiroc/SuperFamiconv development summaries by email, or follow the weekly and monthly RSS feeds.
Sign in to subscribe by email. RSS feeds are public.
Sign in to subscribeTracked growth, recent movement, and commit velocity from stored repository snapshots.
Latest capture 2026-06-24 13:01
1 capture since 2026-06-24
Stars from baseline 0
All tracked data
Frameworks, package managers, ecosystems, and dependency manifests found during catalog scans.
Scanned 2026-06-24 13:01
CMakeLists.txt
c-cpp ecosystem,
0 dependencies
Searchable topics, generated tags, and stack labels that explain where this repository fits.
Agent instructions and tool configuration paths found in the repository tree.
Nearest indexed repositories by embedding similarity.
Gameboy tile conversion and map editor tool
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
Convert graphics for GameBoy Color development and adjust palette on real hardware to achieve best results.
Indexes points and lines and generates map tiles to display them
A color palette generator
Bandai WonderSwan and WonderSwan Color emulator written in C#