paul-arutyunov/vtGBte
A simple GameBoy tile editor written in C using ncurses
Repository profile
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
Repository updates
Get generated Rangi42/tilemap-studio development summaries by email, or follow the weekly and monthly RSS feeds.
Sign in to subscribe by email. RSS feeds are public.
Sign in to subscribeTracked growth, recent movement, and commit velocity from stored repository snapshots.
Latest capture 2026-06-24 13:01
1 capture since 2026-06-24
Stars from baseline 0
All tracked data
Frameworks, package managers, ecosystems, and dependency manifests found during catalog scans.
Scanned 2026-06-24 13:01
ide/tilemap-studio.sln
dotnet ecosystem,
0 dependencies
Searchable topics, generated tags, and stack labels that explain where this repository fits.
Agent instructions and tool configuration paths found in the repository tree.
Nearest indexed repositories by embedding similarity.
A simple GameBoy tile editor written in C using ncurses
Tilemap Helper : A GIMP plugin to help with creating tile maps and tile sets for games
Tilemap GB - Console App - AND - GIMP plugin for importing & exporting Game Boy game tilemaps and tilesets (as bitmap images or .GBM/.GBR files. Related tools: GBTD, GBMB, GBDK, Zal0-ZGB)
Gameboy Tile Data Generator
Gameboy tile conversion and map editor tool
A terminal based Pokemon like game