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Rangi42/tilemap-studio

A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.

C++ NOASSERTION master Stack scanned README.md
Stars
516
Forks
43
Watchers
14
Issues
25
Commits
406
Awesome lists
1

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Activity and growth

Tracked growth, recent movement, and commit velocity from stored repository snapshots.

Latest capture 2026-06-24 13:01

Star growth, last 7 days
0 0.0%
Commit velocity, last 7 days
0 0.0%
Stars since baseline
0
Snapshot coverage
1

Tracked growth

1 capture since 2026-06-24

Stars from baseline 0

Time horizon

All tracked data

Stars history

Total stars

Commits history

Default branch commits

Detected stack

Frameworks, package managers, ecosystems, and dependency manifests found during catalog scans.

Scanned 2026-06-24 13:01

Stack signals
0
Package managers
1
Manifest files
1
Dependencies
0

Frameworks and tools

  • No framework dependencies detected.
.NET SDK dotnet

Dependency files

1 manifest
  • ide/tilemap-studio.sln dotnet ecosystem, 0 dependencies

Classification

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Topics
16
Tags
0
Stacks
0

AI development signals

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0 paths
No AI development config files detected.

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Metadata

Language
C++
License
NOASSERTION
Default branch
master
Created
2019-08-02
First commit
2019-08-02
Last pushed
2026-05-02
GitHub updated
2026-06-21
Last synced
2026-06-24 13:01
Stack detected
2026-06-24 13:01
Archived
no
GitHub Website

https://hax.iimarckus.org/topic/7691/

README

Appears in

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