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2D and 3D map renderer using OpenGL ES
Time-series database
Qt-based Nintendo Entertaiment System emulator and NSF/NSF2/NSFe Music Player (Linux, FreeBSD, OpenBSD and Windows)
C++ implementation of R*-tree, an MVR-tree and a TPR-tree with C API
Framework and Library for Distributed Online Machine Learning
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
A command-line tool for converting heightmaps in GeoTIFF format into tiled optimized meshes.
Lightweight, super fast C/C++ (& Python) library for sequence alignment using edit (Levenshtein) distance.
C++ bindings/wrapper for SDL2
Fast and flexible C++ library for working with OpenStreetMap data.
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
Cyan Worlds's Plasma game engine
Modern Interpreter for the Commander Keen (Vorticon Dreams and Galaxy) and also Cosmos Cosmic Adventure games. This is a mirror repo: The main gitlab repository is at: https://gitlab.com/Dringgstein/Commander-Genius
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
GNU Gatekeeper - H.323 server for VoIP and videoconferencing
A Pikmin-based game/engine for fan-made content.
Lightweight audio player & converter for FreeBSD/Linux/macOS
Support vector machines (SVMs) and related kernel-based learning algorithms are a well-known class of machine learning algorithms, for non-parametric classification and regression. liquidSVM is an implementation of SVMs whose key features are: fully integrated hyper-parameter selection, extreme speed on both small and large data sets, full flexibility for experts, and inclusion of a variety of different learning scenarios: multi-class classification, ROC, and Neyman-Pearson learning, and least-squares, quantile, and expectile regression.
Read images to numpy arrays
StrikeBox - Original Xbox emulator
The first end-to-end C++20 implementation of special-relativistic geometry applied to financial OHLCV data. Computes Lorentz factors, spacetime intervals, Christoffel symbols, and geodesic deviation signals from live market data.