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material ui library for bevy ui
Rust library for point cloud processing
Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, and Doppler effects.
A full featured, enterprise grade rust MCP SDK
Plug and play AI agents for any domain
A rust implementation of the AMQP1.0 protocol based on serde and tokio.
Bevy Inspector Visual Studio Code Extension
A Typing Tower Defense Game for learning Japanese
Source code of the rust implementation of Karttapullautin
Rust tooling surrounding beancount, a text-based double-entry bookkeeping language.
Wavefront OBJ mesh asset loader plugin for the Bevy engine.
The open source security engine for AI agent and supply-chain trust.
Wasm video filter booth app written in Rust
Zig support
Leveraged Futures Exchange for Simulated Trading
Image density/height map to mesh generator
QR reader written in Rust
tree++: A much better Windows `tree` command—more features, faster performance, and diff-level compatibility with the original `tree`. Implemented in Rust.
Geocoding library for Rust.
High performance, low-latency backtesting engine for testing quantitative trading strategies on historical and live data in Rust
Zig Ethereum client library. Faster than alloy.rs on 20/26 benchmarks.
Allows you to use coroutine in Bevy
No description.
Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.
Modular, chainable sliding windows with various signal processing functions such as normalization, RSI, ROC and other technical indicators.
🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.
A type-safe OpenRouter Rust SDK.
Rust MCP server and CLI for serial/UART devices, with JSON macro automation and agent skills for repeatable timed workflows.
A Minecraft-inspired Bevy game
Read a GTFS file