CoplayDev/unity-mcp
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.
A lightweight, zero-footprint TypeScript MCP server that lets AI assistants interact with the Godot 4.x game engine.
Official Microsoft Learn MCP Server and CLI tool – powering LLMs and AI agents with real-time, trusted Microsoft docs & code samples.
Remote-control Unity Editor from any AI IDE — 62 tools including AI-powered profiling & light probes. File-based IPC, zero dependencies.
Model Context Protocol (MCP) server for JetBrains TeamCity: control builds, tests, agents and configs from AI coding assistants.
4 captures since 2026-05-22
AI agent config detected
Key config paths
.windsurfrules
AGENTS.md
CLAUDE.md