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Rust library for point cloud processing
material ui library for bevy ui
Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, and Doppler effects.
Task-scoped authorization for AI agents. Cryptographic warrants constrain tools and arguments, prevent privilege escalation at every delegation hop, and produce signed evidence of what was allowed or denied.
A rust implementation of the AMQP1.0 protocol based on serde and tokio.
A Typing Tower Defense Game for learning Japanese
Source code of the rust implementation of Karttapullautin
A type-safe OpenRouter Rust SDK.
Rust tooling surrounding beancount, a text-based double-entry bookkeeping language.
tree++: A much better Windows `tree` command—more features, faster performance, and diff-level compatibility with the original `tree`. Implemented in Rust.
Rust MCP server and CLI for serial/UART devices, with JSON macro automation and agent skills for repeatable timed workflows.
Zig support
Wavefront OBJ mesh asset loader plugin for the Bevy engine.
Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.
Image density/height map to mesh generator
High performance, low-latency backtesting engine for testing quantitative trading strategies on historical and live data in Rust
Wasm video filter booth app written in Rust
QR reader written in Rust
Geocoding library for Rust.
Leveraged Futures Exchange for Simulated Trading
Action-RPG: a Bevy 0.19 / Rust game — town-building, night sieges, upgrades, bloodline succession
A Minecraft-inspired Bevy game
🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.
Allows you to use coroutine in Bevy
No description.
An open-source flight simulator made in Rust with the Bevy game engine.
Rust adaptation of Proj4
Modular, chainable sliding windows with various signal processing functions such as normalization, RSI, ROC and other technical indicators.
Transform interpolation for fixed timesteps for the Bevy game engine.
Read a GTFS file