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A WIP TUI typing trainer inspired by monkeytype with a focus on customization
Data-driven content generation for Bevy
A simple, configurable, blazingly fast noise library built for and with Bevy.
material ui library for bevy ui
Rust library for point cloud processing
Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, and Doppler effects.
A full featured, enterprise grade rust MCP SDK
A rust implementation of the AMQP1.0 protocol based on serde and tokio.
A Typing Tower Defense Game for learning Japanese
Source code of the rust implementation of Karttapullautin
Rust tooling surrounding beancount, a text-based double-entry bookkeeping language.
Wavefront OBJ mesh asset loader plugin for the Bevy engine.
Wasm video filter booth app written in Rust
Zig support
Leveraged Futures Exchange for Simulated Trading
Plug and play AI agents for any domain
Image density/height map to mesh generator
QR reader written in Rust
tree++: A much better Windows `tree` command—more features, faster performance, and diff-level compatibility with the original `tree`. Implemented in Rust.
Geocoding library for Rust.
High performance, low-latency backtesting engine for testing quantitative trading strategies on historical and live data in Rust
Allows you to use coroutine in Bevy
No description.
Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.
Modular, chainable sliding windows with various signal processing functions such as normalization, RSI, ROC and other technical indicators.
🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.
Rust MCP server and CLI for serial/UART devices, with JSON macro automation and agent skills for repeatable timed workflows.
A Minecraft-inspired Bevy game
Read a GTFS file
Rust adaptation of Proj4