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Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Burn is a next generation tensor library and Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.
Open Machine Learning Compiler Framework
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
iOS 360° panorama video player with Metal rendering support (formerly HTY360Player)
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP), WebAssembly and Mobile games. (a fork of Cocos2d-x-4.0)
Run LLaMA (and Stanford-Alpaca) inference on Apple Silicon GPUs.
Kubernetes operator for self-hosted LLM inference across a heterogeneous GPU fleet: NVIDIA CUDA, AMD Vulkan, and Apple Silicon Metal. Runtimes: llama.cpp, vLLM, TGI, mlx-server. Multi-GPU sharding, model caching, OpenAI-compatible endpoints. Apache-2.0, run across homelab and on-prem fleets, actively developed.
LLM-native terminal emulator for macOS — AI components, multi-provider profiles, voice input, Metal GPU rendering