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Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
MegaGlest real-time strategy game engine (cross-platform, 3-d)
A rewrite of the GameMaker Classic engine runners with additional tooling
High-performance Vulkan driver with automated resource management and execution
Easy to use cross-platform 2D game library for C++
A C99 Cross Platform 2D Game Library
Abyss Engine clean-room reimplementation of Diablo 2, written in C. The goal is to recreate the original game engine, but on a portable platform that can also easily be modded and extended.
INSTEAD - Simple Text Adventure Interpreter
Cyan Worlds's Plasma game engine
Cross-platform C++ 2D / 3D game engine.
C++, SDL 2 and SFML game engine that allows to create games on Nintendo Switch, Web (HTML 5), Mobile and PC.
Tiny and easy to use ECS (Entity Component System) library for game programming
A custom Blender-to-Godot addon that makes level and gameplay creation as easy as a few clicks!
A simple game engine built using raylib and mruby
Data-oriented C++20 game engine with a fiber-based job system and bindless Vulkan 1.3 renderer.
A free cross-platform game engine focusing on fast prototyping and having fun with Luau scripting
Isometric game engine. Open world, block/voxel based and sprite rendering.
A Pikmin-based game/engine for fan-made content.
WASM first game engine written in Zig.