Hekbas/Luth
Data-oriented C++20 game engine with a fiber-based job system and bindless Vulkan 1.3 renderer.
High-Performance I/O Prefetch Kernel for DirectStorage, WSL2 and HFT workloads.
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Data-oriented C++20 game engine with a fiber-based job system and bindless Vulkan 1.3 renderer.
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