Hekbas/Luth
Data-oriented C++20 game engine with a fiber-based job system and bindless Vulkan 1.3 renderer.
馃幃 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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Data-oriented C++20 game engine with a fiber-based job system and bindless Vulkan 1.3 renderer.
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