Hekbas/Luth
Data-oriented C++20 game engine with a fiber-based job system and bindless Vulkan 1.3 renderer.
A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processing—without textures, meshes, HDRIs or animation assets.
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Latest capture 2026-09-17 04:02
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