Hekbas/Luth
Data-oriented C++20 game engine with a fiber-based job system and bindless Vulkan 1.3 renderer.
Repository profile
A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processing—without textures, meshes, HDRIs or animation assets.
Repository updates
Get generated Noniv/snowflow_demo development summaries by email, or follow the weekly and monthly RSS feeds.
Sign in to subscribe by email. RSS feeds are public.
Sign in to subscribeTracked growth, recent movement, and commit velocity from stored repository snapshots.
Latest capture 2026-08-01 04:00
1 capture since 2026-08-01
Stars from baseline 0
All tracked data
Frameworks, package managers, ecosystems, and dependency manifests found during catalog scans.
Scanned 2026-08-01 04:00
package.json
javascript ecosystem,
3 dependencies
package-lock.json
javascript ecosystem,
48 dependencies
Searchable topics, generated tags, and stack labels that explain where this repository fits.
Agent instructions and tool configuration paths found in the repository tree.
Nearest indexed repositories by embedding similarity.
Data-oriented C++20 game engine with a fiber-based job system and bindless Vulkan 1.3 renderer.
A multiplayer Javascript/WebGL voxel world game demo
Action-RPG: a Bevy 0.19 / Rust game — town-building, night sieges, upgrades, bloodline succession
MCP server that turns AI into an SVG artist
a 2D rigid body physics engine for the web ▲● ■
a modern & lightweight HTML5 game engine