DenSinH/GBAC-
After the wild success of the NES emulator I'm going to attempt to make a GBA emulator
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A highly performant GBA emulator with a hardware renderer
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Latest capture 2026-06-12 00:10
1 capture since 2026-06-12
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Scanned 2026-06-12 00:10
CMakeLists.txt
c-cpp ecosystem,
0 dependencies
modules/imgui/CMakeLists.txt
c-cpp ecosystem,
8 dependencies
src/Core/CMakeLists.txt
c-cpp ecosystem,
0 dependencies
src/Frontend/CMakeLists.txt
c-cpp ecosystem,
2 dependencies
src/Core/APU/CMakeLists.txt
c-cpp ecosystem,
1 dependency
src/Core/ARM7TDMI/CMakeLists.txt
c-cpp ecosystem,
0 dependencies
src/Core/IO/CMakeLists.txt
c-cpp ecosystem,
0 dependencies
src/Core/Mem/CMakeLists.txt
c-cpp ecosystem,
0 dependencies
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After the wild success of the NES emulator I'm going to attempt to make a GBA emulator
Game Boy Advance Emulator. Yes, I'm awful with project names.
experimental low-level n64 emulator
Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator
A simple and clean NES emulator, written in Rust. Fast, lightweight, and with high compatibility.
A GB, GBC and GBA emulator with GB Camera support.