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A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
This site provides guidelines for encoding frames to movie files for review.
pmd_tool is a command line utility that converts between different representations of SMPTE RDD49 metadata and Serial ADM metadata. PMD Studio is an authoring tool for such metadata.
Experimental MoPhun Emulator
JSON for Modern C++ (uses zig build-system)
Reverse Engineered GTA III and GTA VC
Provides very lightweight outcome<T> and result<T> (non-Boost edition) (uses zig build-system)
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch) - uses zig build-system
Range library for C++14/17/20, basis for C++20's std::ranges (uses zig build-system)