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A dirt-simple Dragon's Lair player
DMG and CGB (Color Game Boy) tutorials for coding assembly games with RGBDS
A simple Chip-8 interpreter for the Nintendo Gameboy Color.
A RPG for the Game Boy Color -- WARNING: code base is very broken, I do not recommend re-using any code from here
A NeoGeo emulator for linux
A suite of Game Boy tests, used for hardware research and emulator testing
:video_game: Gameboy ROM for cartridge dumping
Basic hello-world example for GameBoy using rgbds
MBC3 RTC test for Game Boy flash carts and emulators
No description.
A puzzle game for GB and GBC.
No description.
Matrix digital rain effect for the Game Boy
Gameboy development examples and tools
Gameboy boilerplate to get started quickly
Gameboy boilerplate to get started quickly
A basic operating system for the Game Boy. Because I can.
No description.
🖨 Port of a famous C64 BASIC one-liner to the Game Boy.
A sample game for Gameboy created with gbdk, gbdk-lib-extension and GB Lemon tracker LP1.297a.
fork/continuation of http://jiggawatt.org/muzak/xpmck/ Release 32 with bugfixes and new features
Game Boy demo for Skrolli Party 2017.
Back to Color, a GBC demo for the GBDev 2014 compo.
TPP1 specification
A version of Snake for Game Boy
Game Boy Wave Form Visualizer
A system-wide refactor (modernization) of the GameBoy Tracker (aka the Paragon 5) replayer created by Stephane Hockenhull.
Gameboy platformer written in assembly
Harvest Moon 3 GBC partial disassembly
A Chip-8 Emulator written in 65c816 assembly, for the Super Nintendo Entertainment System.