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A dirt-simple Dragon's Lair player
DMG and CGB (Color Game Boy) tutorials for coding assembly games with RGBDS
A simple Chip-8 interpreter for the Nintendo Gameboy Color.
A RPG for the Game Boy Color -- WARNING: code base is very broken, I do not recommend re-using any code from here
A NeoGeo emulator for linux
A suite of Game Boy tests, used for hardware research and emulator testing
:video_game: Gameboy ROM for cartridge dumping
Basic hello-world example for GameBoy using rgbds
MBC3 RTC test for Game Boy flash carts and emulators
No description.
A puzzle game for GB and GBC.
No description.
Matrix digital rain effect for the Game Boy
Gameboy development examples and tools
Gameboy boilerplate to get started quickly
A basic operating system for the Game Boy. Because I can.
🖨 Port of a famous C64 BASIC one-liner to the Game Boy.
A sample game for Gameboy created with gbdk, gbdk-lib-extension and GB Lemon tracker LP1.297a.
No description.
fork/continuation of http://jiggawatt.org/muzak/xpmck/ Release 32 with bugfixes and new features
Game Boy demo for Skrolli Party 2017.
Back to Color, a GBC demo for the GBDev 2014 compo.
TPP1 specification
A version of Snake for Game Boy
Game Boy Wave Form Visualizer
A system-wide refactor (modernization) of the GameBoy Tracker (aka the Paragon 5) replayer created by Stephane Hockenhull.
Gameboy platformer written in assembly
Harvest Moon 3 GBC partial disassembly
A Chip-8 Emulator written in 65c816 assembly, for the Super Nintendo Entertainment System.
Block dropping puzzle game for Game Boy