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An API for escaping different kind of queries
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logex is a drop-in zig std.log extensions library enabling extra functionality/customization
A python implementation of the fast-reversion Heston model of Mechkov [2015, https://goo.gl/2awbrV], for FX purposes.
video transcode based on ffmpeg, support H264/HEVC and more.
Sample WebAssembly applications for Tizen TVs
DES encryption on Game Boy
Codex plugin for second-pass review of Claude-driven plans and implementations.
Bioruby Statsample TimeSeries
A simple API to retrieve some quotes of Stranger Things!
Local-first task runner for Claude Code, Codex, or GLM with supervised execution and PR handoff.
convert xpath to css selector
GitHub Action for alex
The developer documentation website for Dolby OptiView products, including Player, Ads, Streaming and Open Video UI.
A gameboy emulator in zig
SDL2 bindings for Zig
Benchmark the RTP video streaming performance of various libraries
Beach (GameBoy Color demo)
Console client for Evernote. This is the current alive working fork (in 2026)
Turn-based strategy game
A Python package for PME (Public Market Equivalent) calculation
GeoPackage reader/writer built on top of rusqlite.
An operating system built with RISCV and Zig
A 2048 game to run in terminal
Go client library around the HERE location based APIs.
LLM guardrails & prompt injection detection for Python. Auto-instruments LangChain, CrewAI, OpenAI, LiteLLM + 8 more frameworks. PII masking, toxicity detection, policy CI/CD. One line, zero code changes.
Proof and repair for Apple coding agents. Validate Swift, run Xcode evidence, repair failures, and generate inspectable Apple-native capabilities.
**CHIMERA v3.0** represents the future of natural language processing. It's the **first framework that runs deep learning entirely on OpenGL**, eliminating traditional token-based, transformer, and backpropagation approaches.
This repository is about video compression, and more specifically about the motion estimation block (ME block) of a video encoder. It is a research project for developing an efficient motion estimation algorithm, so that the video compression technology can keep pace with the high frame rate videos and high resolution videos.