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A refreshingly simple data-driven game engine built in Rust
A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
3D and 2D game engine written in Rust
Public interface definitions of Google APIs.
Data-oriented and data-driven game engine written in Rust
An interpreter for Rust's mid-level intermediate representation
Zero-cost asynchronous programming in Rust
Encoding and decoding images in Rust
Beancount: Double-Entry Accounting from Text Files.
Rust bindings for Godot 3
Rust bindings for OpenCV
Image processing operations
A port of MUSL's libm to Rust.
sparse linear algebra library for rust
The Reactive Extensions for the Rust Programming Language
Rust implementation of Data Distribution Service
Rust bindings for GDAL
Migrated to https://codeberg.org/milia/carboxyl
HDF5 for Rust
3rd person shooter in the very early development phase
Detect and decode QR Codes, written in 100% Rust.
Rust wrapper for OpenCV (manual at this point)
Rust implementation of the Data Distribution Service (DDS)
A rust implementation of the AMQP1.0 protocol based on serde and tokio.
Rust tooling surrounding beancount, a text-based double-entry bookkeeping language.
QR reader written in Rust
WIP Port of Rust's std to Minix
A voxel rendering library on top of Gfx
Choose your XML library in Rust
cp437 encoding for rust