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:video_game: a Unity3D local multiplayer game made for MLH LocalHackDay
Front end code available for community use
No description.
Backend API for location-based games or mapping applications powered by OpenStreetMap data. Renders maptiles without external dependencies in C# from SQL Server, MariaDB, or PostgreSQL
Remake of Earth 2140 using OpenRA.
A Nintendo 3DS LLE emulator written in C#
Mega Girl.git
An emulator for the Dreamcast VMU
A ChatGPT plugin built with Semantic Kernel that queries a database via natural language. Winner of Microsoft's first Semantic Kernel hackathon in the "Most Useful for the Enterprise" category.
N64 Emulator written in C#
Earth Lens, a Microsoft Garage project is an iOS iPad application that helps people and organizations quickly identify and classify objects in aerial imagery through the power of machine learning.
Wallpaper browser, manager, and modifier.
Chromacore is a 2D musical platformer set in a dark, black & white world that progressively becomes more colorful and happy through successful gameplay.
This toolkit makes it easy to use the Bing Maps Spatial Data Services (SDS) in .NET
Experiments with procedurally-generated worlds, XNA, and design patterns
Bandai WonderSwan and WonderSwan Color emulator written in C#
A Nintendo 64 Emulator made in C#!
ProjectArcade - многофункциональная оболочка для запуска ретро игр
An infinite runner following a black and white pixel's quest to change into a color pixel.
No description.
Nintendo 64 emulator.
Console Application with Voice and Text Interaction Latest ChatGPT API
Jekyll & Hyde Collide: A multi-layered infinite side-scroller
Simple ChatGPT API for Desktop
.NET Standard 2.0 library with extensions methods for PostGIS geometries methods access with linq2db
A graphical tool for building games for your mame install.
Exclusively Co-Op Metroidvania with Movement as smooth as Smash Bros Melee
Virtu is an Apple IIe emulator for the .NET Framework using C# with Silverlight, WPF, and XNA.
Roslyn-enriched C# exception telemetry for Godot Engine, exposed over MCP
After the wild success of the NES emulator I'm going to attempt to make a GBA emulator